The 3D Blockbuster project came about because I (Cooper Beckett) have been trying to find an excuse to learn blender. With no paying reasons to do so, I needed something personal, and after recreating some rooms at Fawlty Towers and the Overlook Hotel, I wondered if I could recreate the Blockbuster I worked at from memory, as no photos of the interior seem to exist.
What’s great about this project is the wide variety of skill sets in model design, and geometry nodes required, so it’s forcing me to not play safe with my skills.